I was testing the AI ​​through VSCode Copilot. I had a piece of code that didn’t seem efficient, so I tried using the latest (and most expensive) model available at the time: Claude Opus 4.6.

The result wasn’t bad; it gave me two suggestions, one more convincing than the other. But what surprised me was that the suggested code included a using statement at the top: using godot. Godot? The project is a Unity game. I imagine a godot library exists within a Godot context, but why assume that engine? Don’t newer models read the context or at least the file structure anymore?